One Puzzle, Two Ways of Puzzling
In the form of an experiment, this project investigates how and the degree to which bodily engagement can enhance cognitive performance in a memory-based puzzle.
Conducted in the context of an exhibition, the experiment involved each participant solving two different puzzles on two different devices. The video below demonstrates a participant scoring three points on the digital button device and six points on the analog button device.
- In collaboration with Peng Song.
- Shown at the exhibition Science to Experience at Snellius Gebouw, Leiden, The Netherlands 2020. Hosted by V2_ Lab for the Unstable Media.